We are going to dive deep into one of the most powerful concepts in JavaScript – inheritance. Whether you’re just starting out or looking to sharpen your skills, this guide will absolutely transform how you approach object-oriented programming in JavaScript.
Even with all the modern JavaScript frameworks and libraries we have today, understanding inheritance remains crucial for writing clean, maintainable code. Trust me, this concept isn’t going anywhere – it’s the foundation of how objects relate to each other in your applications.
JavaScript has evolved dramatically since I first wrote about this topic, but inheritance continues to be a cornerstone concept that separates novice developers from the pros. The language now offers multiple ways to implement inheritance, and knowing which approach to use can dramatically improve your code quality
JavaScript inheritance has evolved significantly over the years. Let’s explore both the traditional prototype-based approach and the modern class-based syntax.
The prototype chain is the original JavaScript inheritance mechanism. Every JavaScript object has a prototype from which it inherits properties and methods.
// Parent "class"
function Animal(name) {
this.name = name;
}
Animal.prototype.makeSound = function() {
return "Some generic sound";
};
// Child "class"
function Dog(name, breed) {
// Call the parent constructor
Animal.call(this, name);
this.breed = breed;
}
// Set up inheritance
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog; // Fix the constructor pointer
// Override parent method
Dog.prototype.makeSound = function() {
return "Woof!";
};
// Add a method specific to Dog
Dog.prototype.fetch = function() {
return `${this.name} is fetching the ball!`;
};
const rex = new Dog("Rex", "German Shepherd");
console.log(rex.name); // "Rex"
console.log(rex.makeSound()); // "Woof!"
console.log(rex.fetch()); // "Rex is fetching the ball!"
Code language: JavaScript (javascript)
This approach works perfectly, but the syntax can be a bit verbose and confusing. This is why ES6 introduced class syntax.
ES6 classes provide a cleaner, more familiar syntax for creating objects and implementing inheritance. Under the hood, they still use prototypes, but the syntax is much more intuitive:
class Animal {
constructor(name) {
this.name = name;
}
makeSound() {
return "Some generic sound";
}
}
class Dog extends Animal {
constructor(name, breed) {
super(name); // Call parent constructor
this.breed = breed;
}
// Override parent method
makeSound() {
return "Woof!";
}
// Add a method specific to Dog
fetch() {
return `${this.name} is fetching the ball!`;
}
}
const rex = new Dog("Rex", "German Shepherd");
console.log(rex.name); // "Rex"
console.log(rex.makeSound()); // "Woof!"
console.log(rex.fetch()); // "Rex is fetching the ball!"
Code language: JavaScript (javascript)
Isn’t that much cleaner? The extends
keyword sets up the prototype chain for you, and the super
keyword calls the parent class constructor.
Understanding how the prototype chain works is essential for mastering JavaScript inheritance. When you access a property or method on an object, JavaScript looks for it in the object itself. If it doesn’t find it, it looks in the object’s prototype, then that prototype’s prototype, and so on up the chain until it reaches Object.prototype
.
const animal = new Animal("Generic Animal");
console.log(animal.__proto__ === Animal.prototype); // true
console.log(Animal.prototype.__proto__ === Object.prototype); // true
const dog = new Dog("Buddy", "Golden Retriever");
console.log(dog.__proto__ === Dog.prototype); // true
console.log(Dog.prototype.__proto__ === Animal.prototype); // true
Code language: JavaScript (javascript)
JavaScript doesn’t support multiple inheritance directly, but you can achieve similar functionality using mixins:
// Mixin - a collection of methods
const swimMixin = {
swim() {
return `${this.name} is swimming`;
}
};
const flyMixin = {
fly() {
return `${this.name} is flying`;
}
};
// Apply mixins to a class
Object.assign(Dog.prototype, swimMixin);
const buddy = new Dog("Buddy", "Labrador");
console.log(buddy.makeSound()); // "Woof!"
console.log(buddy.swim()); // "Buddy is swimming"
Code language: JavaScript (javascript)
The factory pattern creates objects without exposing the instantiation logic:
function createAnimal(type, name) {
const animal = { name };
if (type === "dog") {
return Object.assign(animal, {
makeSound() { return "Woof!"; },
fetch() { return `${name} is fetching`; }
});
} else if (type === "cat") {
return Object.assign(animal, {
makeSound() { return "Meow!"; },
climb() { return `${name} is climbing`; }
});
}
return animal;
}
const rex = createAnimal("dog", "Rex");
console.log(rex.makeSound()); // "Woof!"
Code language: JavaScript (javascript)
The constructor pattern uses constructor functions to create specific types of objects:
function Animal(name) {
this.name = name;
}
function Dog(name, breed) {
Animal.call(this, name);
this.breed = breed;
}
// Set up inheritance
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Code language: JavaScript (javascript)
The module pattern allows for privacy through closures:
const AnimalModule = (function() {
// Private variables
const privateData = {};
// Public API
return {
createAnimal(name) {
const id = Date.now();
privateData[id] = { health: 100 };
return {
name,
getHealth() {
return privateData[id].health;
},
decreaseHealth(amount) {
privateData[id].health -= amount;
}
};
}
};
})();
const animal = AnimalModule.createAnimal("Mystery Creature");
console.log(animal.getHealth()); // 100
animal.decreaseHealth(20);
console.log(animal.getHealth()); // 80
Code language: JavaScript (javascript)
When extending a class, always call the parent constructor using super()
in ES6 classes or ParentClass.call(this, ...)
in the traditional approach.
Modifying prototypes of built-in objects like Array
or Object
can lead to unpredictable behavior and conflicts with libraries. Avoid this practice!
// Don't do this!
Array.prototype.first = function() {
return this[0];
};
Code language: JavaScript (javascript)
__proto__
and prototype
Remember that prototype
is a property of constructor functions, while __proto__
(or Object.getPrototypeOf()
) accesses the prototype of an instance.
JavaScript inheritance is a powerful tool that helps you write cleaner, more maintainable code. Whether you prefer the traditional prototype-based approach or the modern class syntax, understanding these concepts will make you a better JavaScript developer.
The patterns and techniques we’ve explored are used in countless JavaScript libraries and frameworks, so mastering them will help you read and contribute to a wider range of codebases. MDN Documentation is also very good read to learn more.
What’s your favorite inheritance pattern? Have any questions about implementing these techniques in your own projects? Drop a comment below, and I’d be happy to help!
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